Town: Tḩá̋ Cṓgē Nêōw

Tḩá̋ Cṓgē Nêōw

Tḩá̋ Cṓgē Nêōw
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceGē̌lerkéōw Region
RegionSchye-vrestjod Shrublands
Founded1262
Community LeaderHigh Chief Gä̋chvē Réchvē 'Lexi Shanti' Cú̄̋nḱ Ya̋mé̄b Vúó Ga̋ch Mp̪f̄y
Area5 km2 (2 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation2234 m (7329 ft)
Average Yearly Precipitation259 cm/y (101 in/y)
Population1192
Population Density238 people per km2 (596 people per mi2)
Town AuraAbjuration
Naming
Native nameTḩá̋ Cṓgē Nêōw
Pronunciation/θɛ̋/ /kʊ́gæ/
Direct Translation[ready] [concrete]
Translation[Not Yet Translated]

Tḩá̋ Cṓgē Nêōw (/θɛ̋/ /kʊ́gæ/ [ready] [concrete]) is a subtropical Town located in the Gē̌lerkéōw Region of the Confederation of Goblin Tribes.

The name Tḩá̋ Cṓgē Nêōw is derived from the Goblin language, as Tḩá̋ Cṓgē Nêōw was founded by Rhian Ffion Colly, who was culturaly Goblin.

Climate

Tḩá̋ Cṓgē Nêōw has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a cool 13°C (55°F) and its average temperature during the winter being a cool 11°C (51°F). Tḩá̋ Cṓgē Nêōw receives an average of 259 cm/y (101 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Tḩá̋ Cṓgē Nêōw covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2234 m (7329 ft) above sea level.

Overview

Tḩá̋ Cṓgē Nêōw was founded durring the late 14th century in summer of the year 1262, by Rhian Ffion Colly. The establishment of Tḩá̋ Cṓgē Nêōw was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Rhian Ffion Colly struck deals with nearby nations and communities to establish Tḩá̋ Cṓgē Nêōw as a prison colony.

Tḩá̋ Cṓgē Nêōw was built using the conventions of Goblin durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Tḩá̋ Cṓgē Nêōw is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Tḩá̋ Cṓgē Nêōw is buildings have been located at convienant points along the swamp Tḩá̋ Cṓgē Nêōw was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the premissive baked earthen streets flow where they are able to be made rather than folowing the most convienant paths. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Unfortuantly, these frontieer-style defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Tḩá̋ Cṓgē Nêōw has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Tḩá̋ Cṓgē Nêōw ’s existence has dried up and the town is drifting down the stream of history as it dries up. Likely due to this, Tḩá̋ Cṓgē Nêōw is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to have homes. One cannot help but wonder what Tḩá̋ Cṓgē Nêōw was like during the glorydays.

Civic Infrastructure

Tḩá̋ Cṓgē Nêōw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tḩá̋ Cṓgē Nêōw.

Tḩá̋ Cṓgē Nêōw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tḩá̋ Cṓgē Nêōw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tḩá̋ Cṓgē Nêōw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tḩá̋ Cṓgē Nêōw's public wards, blessings, and other arcane systems.

Tḩá̋ Cṓgē Nêōw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Tḩá̋ Cṓgē Nêōw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Tḩá̋ Cṓgē Nêōw's town hall was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

Due to the actions of local Kami, summer is short in Tḩá̋ Cṓgē Nêōw.

The Herd Animal, Llama near Tḩá̋ Cṓgē Nêōw are known to be quite timid.

Tḩá̋ Cṓgē Nêōw's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Truename Magic energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4815 m2
    • Cattle and Similar Creatures: 298
    • Poultry: 3576
    • Swine: 238
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 119

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

362 of Tḩá̋ Cṓgē Nêōw's population work within a Foundational Occupation.

759 of Tḩá̋ Cṓgē Nêōw's population do not work in a formal occupation, but do contribute to the local economy. 71 (6%) are noncontributers.

Points of Interest

Tḩá̋ Cṓgē Nêōw produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.

POI

History

In time immemorial, reportedly some time during the late 2nd century several years of heavy rains culminated in a peculiar disaster. A great hole opened up beneath Tḩá̋ Cṓgē Nêōw, swallowing large sections of the community. Tḩá̋ Cṓgē Nêōw lost 216 people, 211 livestock, and 20 buildings in the disaster. This disaster is often refereed to as The Grieving Swallowing.

History